Applying Rapid Learning Methods Using Graphic Programs to Benefit from Them in the Field of Design for a Sample of Art Education Students at the Faculty of Specific Education Ain Shams University

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Ahmed Mostafa Mohamed Abdel Aziz, Nashwa Mohamed Esam abd el aziz, Rasha Hassan Hosni

Abstract

Usage of Computer Graphics Programs in the Light of Rapid Learning Methods in Design of Art Education Students Sample, Faculty of Specific Education, Ain Shams University


  This research aims to emphasize the importance of using some computer and Smart phone's graphic programs and to benefit from them in the field of design. It also reveals how to benefit from the advantages of rapid learning to give the students the best education and enhance their skills by using these programs (adobe Photoshop, Adobe Illustrator, Imoengine). The face was chosen as a key vocabulary in the paintings with the interest in detection and experimentation by combining the analysis of the face through digital photo processors using gouache colors and transfer them by these processors in an art form to enrich the design field.


Research problem:


                the researcher wonders how and to what extent benefit from applying rapid learning methods using Graphic programs to benefit from them in the field of design for a sample of art education students at the Faculty of Specific Education Ain Shams University.


Research Objectives:


Disclosure of how to apply rapid learning methods using Graphic programs in the field of design for a sample of art education students at the Faculty of Specific Education Ain Shams University


Research hypothesis:


                There is a positive relationship between applying rapid learning methods using Graphic programs and the field of design for a sample of art education students at the Faculty of Specific Education Ain Shams University


Most results are positive to confirm the importance of this research. 

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